开始从客户端套接字接收数据的 acceptCallback 方法的此节首先初始化 StateObject 类的一个实例,然后调用 BeginReceive 方法以开始从客户端套接字异步读取数据。 下面的示例显示了完整的 acceptCallback 方法。它假定以下内容:存在一个名为 allDone 的 ManualResetEvent 实例,定义了 StateObject 类,以及在名为 SocketListener 的类中定义了 readCallback 方法。 [C#] public static void acceptCallback(IAsyncResult ar) { // Get the socket that handles the client request. Socket listener = (Socket) ar.AsyncState; Socket handler = listener.EndAccept(ar); // Signal the main thread to continue. allDone.Set(); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(AsynchronousSocketListener.readCallback), state); } 需要为异步套接字服务器实现的 final 方法是返回客户端发送的数据的读取回调方法。与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。 下面的示例实现 readCallback 方法。它假定定义了 StateObject 类。 [C#] public void readCallback(IAsyncResult ar) { StateObject state = (StateObject) ar.AsyncState; Socket handler = state.WorkSocket; // Read data from the client socket. int read = handler.EndReceive(ar); // Data was read from the client socket. if (read > 0) { state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,read)); handler.BeginReceive(state.buffer,0,StateObject.BufferSize, 0, new AsyncCallback(readCallback), state); } else { if (state.sb.Length > 1) { // All the data has been read from the client; // display it on the console. string content = state.sb.ToString(); Console.WriteLine("Read {0} bytes from socket.\n Data : {1}", content.Length, content); } handler.Close(); } } 同步客户端套接字示例 下面的示例程序创建一个连接到服务器的客户端。该客户端是用同步套接字生成的,因此挂起客户端应用程序的执行,直到服务器返回响应为止。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回的字符串。 [C#] using System; using System.Net; using System.Net.Sockets; using System.Text; public class SynchronousSocketClient { public static void StartClient() { // Data buffer for incoming data. byte[] bytes = new byte[1024]; // Connect to a remote device. try { // Establish the remote endpoint for the socket. // The name of the // remote device is "host.contoso.com". IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000); // Create a TCP/IP socket. Socket sender = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ); // Connect the socket to the remote endpoint. Catch any errors. try { sender.Connect(remoteEP); Console.WriteLine("Socket connected to {0}", sender.RemoteEndPoint.ToString()); // Encode the data string into a byte array. byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>"); // Send the data through the socket. int bytesSent = sender.Send(msg); // Receive the response from the remote device. int bytesRec = sender.Receive(bytes); Console.WriteLine("Echoed test = {0}", Encoding.ASCII.GetString(bytes,0,bytesRec)); // Release the socket. sender.Shutdown(SocketShutdown.Both); sender.Close(); } catch (ArgumentNullException ane) { Console.WriteLine("ArgumentNullException : {0}",ane.ToString()); } catch (SocketException se) { Console.WriteLine("SocketException : {0}",se.ToString()); } catch (Exception e) { Console.WriteLine("Unexpected exception : {0}", e.ToString()); } } catch (Exception e) { Console.WriteLine( e.ToString()); } } public static int Main(String[] args) { StartClient(); return 0; }< |